(3DX6 / AYAKA export license version)Ģ) When I edited the Lips on the Timeline, I found that the Viseme thumbnails layout was different between Viseme Editor (3DX6) and Lip Editor (IC7).
3dxFaceAnimProfile to match majour thumbnails with Japanese Pronunciation. Let me write down my findings and feelings step by step.ġ) I created the custom. Thank you very much for your concern and very sorry for my way of reporting. It seems when using CC2 Character with Japanese audio, Export License is mandatory. When she is transfered to iClone 6, the fig1 Lip Editor is shown. 6. When CC2 Character Pirate.iAvatar is tried to export as FBX model, Export License is required. CC2 Character such as Pirate.iAvatar when imported to 3DX6 from CC2, the same Viseme fig2 is shown. 3dxFaceAnimProfile made on the Viseme Fig3 does not work on the Viseme Fig2. 3dxFaceAnimProfile made and applied to CC Natalie here works on the Lips Editor for each Lip keys on the iClone Timeline. At 3DXchange 6, when CC Natalie is exported and imported by fbx basis, it turns to non-standard character and the following Viseme is shown (Fig3). The Viseme for CC base character you mentioned is shown when CC character is directly loaded on the 3DXchange 6 and this is not visible on the iC 6/7. ( I wonder why this Viseme table was developed. When CC character such as Natalie.iAvatar is used with audio file on the iClone 6/7 Timeline, the following Lips Editor is shown. Regarding my findings, I checked the Viseme relations for CC and CC2 characters. 3dxFaceAnimProfile for Japanese Vowel and Consonant on the 3DXchange, it becomes effective on Lip keys on the iClone 6/7 timeline. Lip Editor is very important for me to express Japanese language on the iClone characters.
Their lips shape were edited word by word on the Timeline to look like a proper Japanese pronunciation. That is my practice to use Ayaka as a young Japanese Girl singing Japanese song. Thank you very much for your approaching to the developer regarding the Ayaka music video.